Series 2-Power Within, Empowering Without




Todd Ticket recovers from his fight with Mide Wipe to realize he all of Mind Wipe's scientific knowledge. Using his new abilities he creates his new C.L.A.W.s with Marla and Prof. Carter's help.


Introduction of "The Conjurer" and "Forkliftman."


Foreshadowing The Claw's connection to otherworldly heroes, villians, victories, and trials.


The dangers of BioMech are further unveiled with the introduction of "Shattered Shard."


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Friday, June 25, 2010

The Conjurer


Real name: UNKNOWN
Affiliation: Independent villian
Temperament: Insane! Mentally unstable, fits of anger, flights of fancy, easily distracted... but still dangerously brilliant.
Weapons/Equipment: He created a pair of gauntlets that break objects down to their basic molecule and atom sub particles. He is then able to store them in a computer system as energy on his belt and use them to re-create new items. With this technology he is able to create objects from thin air – including weapons and shields!
Skills/Abilities: Intelligent in a variety of science fields, including, but not limited to: biology (including micro), chemistry, geology, zoology, and palientology. A lot of 'ologies.'
Preferred Strike: Make you vanish... then delete your file.

His insanity and creativity are his primary weapons!

The Conjurer was first discovered by Sable Blade in his first adventure. The Conjurer is an insane, but brilliant scientist who believed in the breaking down and recreation of molecules. He believed that solid matter could be disassembled down to their simplest form, as energy, and stored in a computer database. He further believed that he could also reverse the process using varied combined molecules to create new objects.

He was mocked, ridiculed, and abandoned for his claims.
Using stolen funds he sought for a way to make his claims become a reality. He succeeded but fortunately Sable Blade caught him before he could put his claims to use.

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